Show HN: I made an anagram word game for mobile in C++ and Go My wife loves it - she's the one I made it for. She also helped shape it by playing early versions and giving lots of feedback. I hope you'll like it, too. Here are some of the technical details for those who enjoy reading about that. The client was built in C++ using Axmol engine, while the server was built in Go. They communicate via HTTP and Websockets. The server is hosted on an AWS EC2 m6g.large instance, together with nginx, PostgreSQL and admin in Laravel. They are each running in their own Docker container, but all on the same instance. The game leverages Firebase Auth for user authentication. The code is hosted on Github and uses Github actions to compile, dockerize and publish a new version of any server component to the cloud. Is it overcomplicated for such a small game? Possibly yes, but I don't mind. It was also a learning experience for me to set it all up by myself. The total cost of the cloud is around US $30 per month, and the game doesn't earn enough to cover for it, but it doesn't matter, as I would've had an instance running there regardless (I have a 3-year commitment). If you have any questions, just ask away. And if you want to try it for yourself, here's the link: https://ift.tt/WshBHFD https://ift.tt/WshBHFD October 25, 2025 at 05:05AM
0 Comments
Thanks for your interest